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	<title>Live Granades &#187; Creative Process</title>
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		<title>Flash Mob Fandom</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2011%2F11%2F03%2Fflash-mob-fandom%2F&#038;seed_title=Flash+Mob+Fandom</link>
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		<pubDate>Fri, 04 Nov 2011 02:16:09 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[Just For Fun]]></category>

		<guid isPermaLink="false">http://granades.com/?p=4801</guid>
		<description><![CDATA[<p>For a few months now I&#8217;ve been doing the Disasterpiece Theatre podcast with Alex, where we come up with terrible ideas for Hollywood movies. We&#8217;ve had some guests on the podcast, like Colin Ferguson, but none quite like Misha Collins. He&#8217;s one of the stars of the TV show Supernatural and has a reputation for <a href="http://granades.com/feeder/?FeederAction=clicked&#38;feed=Articles+%28RSS2%29&#38;seed=http%3A%2F%2Fgranades.com%2F2011%2F11%2F03%2Fflash-mob-fandom%2F&#38;seed_title=Flash+Mob+Fandom">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>For a few months now I&#8217;ve been doing the <a href="http://disasterpiecetheatre.com/">Disasterpiece Theatre</a> podcast with <a href="http://thegearheart.com">Alex</a>, where we come up with terrible ideas for Hollywood movies. We&#8217;ve had some guests on the podcast, like <a href="http://disasterpiecetheatre.com/2011/09/05/episode-06-colin-ferguson/">Colin Ferguson</a>, but none quite like <a href="http://disasterpiecetheatre.com/2011/11/03/episode-12-misha-collins/">Misha Collins</a>. He&#8217;s one of the stars of the TV show <i>Supernatural</i> and has a reputation for toying with his own fanbase.</p>
<p>During our taping he lived up to that reputation. When asked to pitch a movie version of <i>Supernatural</i>, he said,</p>
<blockquote><p>&#8220;Honestly, I’m just gonna answer this quickly to get it over with. Uh, basically it’s gonna be a gay porn incest story&#8230;&#8221;</p></blockquote>
<p>He also attached Kermit the Frog as the director.</p>
<p>To a large extent he pitched this because some segments of Supernatural fandom are into <a href="http://www.supernaturalwiki.com/index.php?title=Wincest">Wincest</a>, in which the show&#8217;s main protagonists, who are brothers, are romantically involved. Given that, would you believe that <i>Supernatural</i> fandom enjoyed this?</p>
<p><a href="http://granades.com/wordpress/wp-content/uploads/2011/11/misha-collins-traffic-graph.png"><img src="http://granades.com/wordpress/wp-content/uploads/2011/11/misha-collins-traffic-graph-300x71.png" alt="Graph of traffic due to the Disasterpiece Theatre Misha Collins episode" title="Graph of traffic due to the Disasterpiece Theatre Misha Collins episode" width="300" height="71" class="aligncenter size-medium wp-image-4802" /></a></p>
<p>Those giant bars on the left represent the traffic sent to the blog thanks to the episode being mentioned on the fandom triumvirate of <a href="https://twitter.com/#!/SuperWiki/status/132200790231228417">Twitter</a>, <a href="http://mishasteaparty.tumblr.com/post/12296664117/i-as-a-hollywood-executive-what-would-they-do-to">Tumblr</a>, and, er, <a href="http://all-spn.livejournal.com/1162836.html">tLivejournal</a>. You&#8217;ll note that the traffic to the left is hard to see in the shadow of Misha&#8217;s fandom.</p>
<p>So there you have it. For anyone looking for an instant hit in traffic, all you have to do is have Misha Collins talk about incest on your podcast.</p>
<p><a class="a2a_button_facebook_like addtoany_special_service" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F11%2F03%2Fflash-mob-fandom%2F&amp;seed_title=Flash+Mob+Fandom"></a><a class="a2a_button_twitter_tweet addtoany_special_service" data-count="none" data-url="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F11%2F03%2Fflash-mob-fandom%2F&amp;seed_title=Flash+Mob+Fandom" data-text="Flash Mob Fandom"></a><a class="a2a_button_google_plusone addtoany_special_service" data-annotation="none" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F11%2F03%2Fflash-mob-fandom%2F&amp;seed_title=Flash+Mob+Fandom"></a><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fgranades.com%2Ffeeder%2F%3FFeederAction%3Dclicked%26amp%3Bfeed%3DArticles%2B%2528RSS2%2529%26amp%3Bseed%3Dhttp%253A%252F%252Fgranades.com%252F2011%252F11%252F03%252Fflash-mob-fandom%252F%26amp%3Bseed_title%3DFlash%2BMob%2BFandom&amp;title=Flash%20Mob%20Fandom" id="wpa2a_2"><img src="http://granades.com/wordpress/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Podcasting at Dragon*Con 2011</title>
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		<pubDate>Thu, 08 Sep 2011 01:58:50 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[Making Things]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Web Stuff]]></category>

		<guid isPermaLink="false">http://granades.com/?p=4743</guid>
		<description><![CDATA[<p>My Dragon*Con this year was far more packed than normal, so I&#8217;m splitting my normal recap post into several, divided by topic. First up is podcasting! We did our usual live episode of WhatTheCast, which was raucous and fun. We had Patrick Jarrett calling in as our roving sports reporter from Philadelphia, where he was <a href="http://granades.com/feeder/?FeederAction=clicked&#38;feed=Articles+%28RSS2%29&#38;seed=http%3A%2F%2Fgranades.com%2F2011%2F09%2F07%2Fpodcasting-at-dragoncon-2011%2F&#38;seed_title=Podcasting+at+Dragon%2ACon+2011">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>My Dragon*Con this year was far more packed than normal, so I&#8217;m splitting my normal recap post into several, divided by topic. First up is podcasting! We did our usual live episode of <a href="http://www.whatthecast.com/">WhatTheCast</a>, which was raucous and fun. We had Patrick Jarrett calling in as our roving sports reporter from Philadelphia, where he was covering the Magic: The Gathering Pro Tour as part of his job as Editor in Chief of <a href="http://www.gatheringmagic.com/">Gathering Magic</a>. We got to meet <a href="https://www.facebook.com/lizzie.lynch">Lizzie Lynch</a>, who learned about Dragon*Con from WhatTheCast years ago and was attending the con for the first time.</p>
<p>Oh, yeah, and we won one of these:</p>
<p><img src="http://granades.com/wordpress/wp-content/uploads/2011/09/ParsecAwardforWhatTheCast.jpg" alt="" title="2011 Parsec Award for WhatTheCast" width="413" height="550" class="aligncenter size-full wp-image-4744" /></p>
<p>That&#8217;s a <a href="http://www.parsecawards.com/2011-parsec-awards/2011-parsec-awards-winners-finalists/">Parsec Award</a> for Best Speculative Fiction Fan or News Podcast. It&#8217;s a juried award, and I was thrilled that we won it.</p>
<p>That would have been plenty to make this Dragon*Con special, but Sunday night topped it all in terms of sheer surreal wonderfulness. Colin Ferguson, who plays Sheriff Carter on the sadly-cancelled <i>Eureka</i>, agreed to <a href="http://disasterpiecetheatre.com/2011/09/05/episode-06-colin-ferguson/">be part of Disasterpiece Theatre</a>, my other podcast.</p>
<p>So of course we had to cast him in the <i>Eureka</i> movie as directed by Michael Bay.</p>
<p><img src="http://granades.com/wordpress/wp-content/uploads/2011/09/ColinFergusonandDPT-small.jpg" alt="Colin Ferguson with Alex White, Brooke Fox and Stephen Granade" title="Colin Ferguson and the cast of Disasterpiece Theatre" width="550" height="367" class="aligncenter size-full wp-image-4746" /></p>
<p>He was an excellent guest, funny as hell, and was quite willing to invent terrible things for his fellow <i>Eureka</i> cast members to do in the movie, like having Felicia Day play a villain with an over-the-top German accent.</p>
<p>I will note that the above is not the first picture we took with him. When we asked him if he&#8217;d be willing to take a cast photo with us, he said, &#8220;Sure! We should do it in the bathtub. We can all pretend to be passed out.&#8221;</p>
<p><img src="http://granades.com/wordpress/wp-content/uploads/2011/09/ColinFergusonDPTinTub-small.jpg" alt="Colin Ferguson with the cast of Disasterpiece Theatre" title="Colin Ferguson with the cast of Disasterpiece Theatre" width="550" height="367" class="aligncenter size-full wp-image-4747" /></p>
<p>I believe this will now be the picture I use for my professional science gigs.</p>
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		<item>
		<title>We&#8217;re Up For Two 2011 Parsec Awards!</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2011%2F08%2F02%2Fwere-up-for-two-2011-parsec-awards%2F&#038;seed_title=We%26%238217%3Bre+Up+For+Two+2011+Parsec+Awards%21</link>
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		<pubDate>Tue, 02 Aug 2011 20:18:24 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[Just For Fun]]></category>

		<guid isPermaLink="false">http://granades.com/?p=4725</guid>
		<description><![CDATA[<p>Two of the podcasts I&#8217;m involved with are finalists for the 2011 Parsec Awards, which celebrate excellence in speculative fiction-related podcasts. WhatTheCast is up for Best Speculative Fiction Fan or News Podcast (General), and Dragon*Con TV is in the running for the Best Speculative Fiction Comedy/Parody Podcast. I&#8217;m excited that both are finalists, especially given <a href="http://granades.com/feeder/?FeederAction=clicked&#38;feed=Articles+%28RSS2%29&#38;seed=http%3A%2F%2Fgranades.com%2F2011%2F08%2F02%2Fwere-up-for-two-2011-parsec-awards%2F&#38;seed_title=We%26%238217%3Bre+Up+For+Two+2011+Parsec+Awards%21">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Two of the podcasts I&#8217;m involved with are <a href="http://www.parsecawards.com/?page_id=77&#038;preview=true">finalists for the 2011 Parsec Awards</a>, which celebrate excellence in speculative fiction-related podcasts. <a href="http://whatthecast.com/">WhatTheCast</a> is up for Best Speculative Fiction Fan or News Podcast (General), and <a href="http://web.dragoncontv.com/">Dragon*Con TV</a> is in the running for the Best Speculative Fiction Comedy/Parody Podcast. I&#8217;m excited that both are finalists, especially given the competition in those categories. Come Dragon*Con 2011, we&#8217;ll see if we win!</p>
<p><a class="a2a_button_facebook_like addtoany_special_service" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F08%2F02%2Fwere-up-for-two-2011-parsec-awards%2F&amp;seed_title=We%26%238217%3Bre+Up+For+Two+2011+Parsec+Awards%21"></a><a class="a2a_button_twitter_tweet addtoany_special_service" data-count="none" data-url="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F08%2F02%2Fwere-up-for-two-2011-parsec-awards%2F&amp;seed_title=We%26%238217%3Bre+Up+For+Two+2011+Parsec+Awards%21" data-text="We&#8217;re Up For Two 2011 Parsec Awards!"></a><a class="a2a_button_google_plusone addtoany_special_service" data-annotation="none" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F08%2F02%2Fwere-up-for-two-2011-parsec-awards%2F&amp;seed_title=We%26%238217%3Bre+Up+For+Two+2011+Parsec+Awards%21"></a><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fgranades.com%2Ffeeder%2F%3FFeederAction%3Dclicked%26amp%3Bfeed%3DArticles%2B%2528RSS2%2529%26amp%3Bseed%3Dhttp%253A%252F%252Fgranades.com%252F2011%252F08%252F02%252Fwere-up-for-two-2011-parsec-awards%252F%26amp%3Bseed_title%3DWe%2526%25238217%253Bre%2BUp%2BFor%2BTwo%2B2011%2BParsec%2BAwards%2521&amp;title=We%E2%80%99re%20Up%20For%20Two%202011%20Parsec%20Awards%21" id="wpa2a_6"><img src="http://granades.com/wordpress/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>My Fiasco Playset &#8220;Town and Gown&#8221; is Out</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2011%2F05%2F06%2Fmy-fiasco-playset-town-and-gown-is-out%2F&#038;seed_title=My+Fiasco+Playset+%26%238220%3BTown+and+Gown%26%238221%3B+is+Out</link>
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		<pubDate>Fri, 06 May 2011 15:32:18 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[Just For Fun]]></category>
		<category><![CDATA[Playing Games]]></category>

		<guid isPermaLink="false">http://granades.com/?p=4633</guid>
		<description><![CDATA[<p>While I was away dodging weather, my &#8220;Town and Gown&#8221; playset for Fiasco came out!</p>
<p>Fiasco is a role-playing game that re-creates neo-noir stories like those found in Coen Brothers movies. Given my history with small-town universities, I couldn&#8217;t resist creating a Fiasco setting based on one.</p>
<p>Universities are strange places, and small town universities even more <a href="http://granades.com/feeder/?FeederAction=clicked&#38;feed=Articles+%28RSS2%29&#38;seed=http%3A%2F%2Fgranades.com%2F2011%2F05%2F06%2Fmy-fiasco-playset-town-and-gown-is-out%2F&#38;seed_title=My+Fiasco+Playset+%26%238220%3BTown+and+Gown%26%238221%3B+is+Out">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>While I was away dodging weather, <a href="http://www.bullypulpitgames.com/2011/05/02/may-playset-of-the-month-town-and-gown/">my &#8220;Town and Gown&#8221; playset for Fiasco came out!</a></p>
<p><img src="http://granades.com/wordpress/wp-content/uploads/2011/05/playset_cover_town_and_gown.jpg" alt="cover for my Town and Gown Fiasco playset" title="Town and Gown Fiasco playset" width="200" height="300" class="alignright size-full wp-image-4634" /><a href="http://granades.com/2011/01/17/what-a-fiasco/">Fiasco</a> is a role-playing game that re-creates neo-noir stories like those found in Coen Brothers movies. Given my history with small-town universities, I couldn&#8217;t resist creating a Fiasco setting based on one.</p>
<blockquote><p>Universities are strange places, and small town universities even more so. Faculty fight viciously with each other because the stakes are so low. Students grub for grades, or give up and drift through school. Townies hate the school, but it’s the only thing keeping the town alive, and many of them go to school part-time.</p>
<p>Given the pressure and the fault lines that run deep beneath, it’s no wonder that sometimes cracks appear.</p></blockquote>
<p>I learned a lot about writing a Fiasco playset in the process, much of it thanks to feedback from Jason Morningstar, creator of Fiasco. The trickiest part was getting relationships right. Because of <a href="http://granades.com/2011/01/17/what-a-fiasco/">how you generate a Fiasco setup</a>, all relationships have to work with all other ones. My first draft had people playing faculty members, students, and townies. That led to some odd potential contradictions: what if two people had a relationship that indicated they were faculty members, but one of those two had a second relationship that indicated they were students? That&#8217;s why many Fiasco playsets carefully segregate the relationships into non-exclusive groups such as family members, people who work together, people who know each other through hobbies, etc. In my case, once I made the default assumption that all of the players were students, I could much more easily put together relationships that meshed well.</p>
<p>(You can break this rule, of course. Jason&#8217;s <a href="http://www.bullypulpitgames.com/2010/04/01/april-playset-of-the-month/">Lucky Strike</a> playset assumes that everyone&#8217;s an American soldier in World War II. There&#8217;s a set of special-case relationships, like &#8220;German prisoner of war and guard&#8221;, that break this assumption. They&#8217;re grouped together and labeled &#8220;use with care&#8221; to help players realize that they&#8217;ll have to work harder if they want to incorporate these relationships.)</p>
<p>I had fun mixing very specific and more gonzo elements (like the &#8220;Neophyte Marxist revolutionaries&#8221; relationship or the truly unfortunate object &#8220;a roomate who died&#8221;) with more prosaic and simple ones (like the cafeteria and coffee shop, or the thirty-ought-six rifle). I hinted at possible story lines for players to run with: there are suggestions that something unsavory is up with the local YMCA, that bad things have been going down at the gravel pit down by the river, and that the town mayor may not be on the up-and-up. Even if the elements related to those story lines aren&#8217;t used in a game, they tend to inform players&#8217; choices and vision of what the university and surrounding town are like. I chose a couple of elements to refer to multiple times, because I like claustrophobic Fiasco settings. I also spent a lot of time thinking, &#8220;How can this relationship, need, location or object be troublesome?&#8221; That lent the playset a seedy, sinister undertone that I really like.</p>
<p>&#8220;Town and Gown&#8221; is <a href="http://www.bullypulpitgames.com/downloads/index.php?cat=7#63">free to download</a> and guaranteed to cause quite a fiasco.</p>
<p><a class="a2a_button_facebook_like addtoany_special_service" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F05%2F06%2Fmy-fiasco-playset-town-and-gown-is-out%2F&amp;seed_title=My+Fiasco+Playset+%26%238220%3BTown+and+Gown%26%238221%3B+is+Out"></a><a class="a2a_button_twitter_tweet addtoany_special_service" data-count="none" data-url="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F05%2F06%2Fmy-fiasco-playset-town-and-gown-is-out%2F&amp;seed_title=My+Fiasco+Playset+%26%238220%3BTown+and+Gown%26%238221%3B+is+Out" data-text="My Fiasco Playset &#8220;Town and Gown&#8221; is Out"></a><a class="a2a_button_google_plusone addtoany_special_service" data-annotation="none" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F05%2F06%2Fmy-fiasco-playset-town-and-gown-is-out%2F&amp;seed_title=My+Fiasco+Playset+%26%238220%3BTown+and+Gown%26%238221%3B+is+Out"></a><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fgranades.com%2Ffeeder%2F%3FFeederAction%3Dclicked%26amp%3Bfeed%3DArticles%2B%2528RSS2%2529%26amp%3Bseed%3Dhttp%253A%252F%252Fgranades.com%252F2011%252F05%252F06%252Fmy-fiasco-playset-town-and-gown-is-out%252F%26amp%3Bseed_title%3DMy%2BFiasco%2BPlayset%2B%2526%25238220%253BTown%2Band%2BGown%2526%25238221%253B%2Bis%2BOut&amp;title=My%20Fiasco%20Playset%20%E2%80%9CTown%20and%20Gown%E2%80%9D%20is%20Out" id="wpa2a_8"><img src="http://granades.com/wordpress/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>This is the Closest I&#8217;ll Come to a PAX East 2011 Post</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2011%2F03%2F29%2Fthis-is-the-closest-ill-come-to-a-pax-east-2011-post%2F&#038;seed_title=This+is+the+Closest+I%26%238217%3Bll+Come+to+a+PAX+East+2011+Post</link>
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		<pubDate>Tue, 29 Mar 2011 13:44:15 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[hobbies]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Just For Fun]]></category>

		<guid isPermaLink="false">http://granades.com/?p=4573</guid>
		<description><![CDATA[<p>All right, it&#8217;s been two weeks since PAX East and I might as well accept that I&#8217;m not going to do a proper post. Instead, I&#8217;ll summarize by saying that I had a great time and that it was wonderful to see a lot of the people in the interactive fiction community and have a <a href="http://granades.com/feeder/?FeederAction=clicked&#38;feed=Articles+%28RSS2%29&#38;seed=http%3A%2F%2Fgranades.com%2F2011%2F03%2F29%2Fthis-is-the-closest-ill-come-to-a-pax-east-2011-post%2F&#38;seed_title=This+is+the+Closest+I%26%238217%3Bll+Come+to+a+PAX+East+2011+Post">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>All right, it&#8217;s been two weeks since PAX East and I might as well accept that I&#8217;m not going to do a proper post. Instead, I&#8217;ll summarize by saying that I had a great time and that it was wonderful to see a lot of the people in the interactive fiction community and have a chance to talk about IF for large chunks of my day. I got to re-connect with old friends and make new ones. I also played &#8220;Small World&#8221;, which is an excellent board game, so there&#8217;s that.</p>
<p>The highlight for me was undoubtedly the IF Demo Fair, which showed off various experiments with interactive fiction&#8217;s form, content, and demonstration. Of those, Aaron Reed&#8217;s &#8220;what if i&#8217;m the bad guy?&#8221; had the biggest impact on me. <a href="http://emshort.wordpress.com/2011/03/20/if-demo-fair-what-if-im-the-bad-guy/">Like Emily</a>, I found myself unable and unwilling to play through it in its entirety, in part because of it being in a public space and in part because of the content. &#8220;I gave up playing it&#8221; may not sound like high praise, but in this case it is.</p>
<p>I took part in a panel on Setting as Character, where we talked about how, in many games, the setting is part of the character. I was joined by <a href="http://deantate.blogspot.com/">Dean Tate</a>, who was a designer on <i>Bioshock</i> and <i>Bioshock 2</i> and thus had a lot of experience designing graphical worlds; <a href="http://raddial.com/">Rob Wheeler</a>, who, like me, has done a lot of work on setting in interactive fiction (see, for example, our two related but different takes on writing IF room descriptions in the <a href="http://www.lulu.com/product/file-download/if-theory-reader/15050862">IF Theory Reader</a>); and Andrew Plotkin, who is all about cool settings.</p>
<p><iframe src="http://player.vimeo.com/video/21543185?portrait=0" width="499" height="283" frameborder="0"></iframe></p>
<p>There were other IF-related goings-on. There were panels like the <a href="http://gameshelf.jmac.org/2011/03/non-gamers-gaming-pax-east-2011/">Non-Gamers Gaming panel</a> and <a href="http://gameshelf.jmac.org/2011/03/nick-montfort-on-curveship-pax-east-2011/">Nick Montfort explaining Curveship</a>, his IF design system that focuses on narration. There was the Speed-IF, in which participants wrote a short game in a matter of hours &#8212; see <a href="http://tinysubversions.com/game/scurvy/index.html">A Scurvy of Wonders</a> for one such example. And then there was the point where a lot of us wandered into Chinatown in search of non-convention food.</p>
<p>To sum up: I had fun, there was a lot of IF stuff, A++++ would attend again.</p>
<p><a class="a2a_button_facebook_like addtoany_special_service" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F03%2F29%2Fthis-is-the-closest-ill-come-to-a-pax-east-2011-post%2F&amp;seed_title=This+is+the+Closest+I%26%238217%3Bll+Come+to+a+PAX+East+2011+Post"></a><a class="a2a_button_twitter_tweet addtoany_special_service" data-count="none" data-url="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F03%2F29%2Fthis-is-the-closest-ill-come-to-a-pax-east-2011-post%2F&amp;seed_title=This+is+the+Closest+I%26%238217%3Bll+Come+to+a+PAX+East+2011+Post" data-text="This is the Closest I&#8217;ll Come to a PAX East 2011 Post"></a><a class="a2a_button_google_plusone addtoany_special_service" data-annotation="none" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F03%2F29%2Fthis-is-the-closest-ill-come-to-a-pax-east-2011-post%2F&amp;seed_title=This+is+the+Closest+I%26%238217%3Bll+Come+to+a+PAX+East+2011+Post"></a><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fgranades.com%2Ffeeder%2F%3FFeederAction%3Dclicked%26amp%3Bfeed%3DArticles%2B%2528RSS2%2529%26amp%3Bseed%3Dhttp%253A%252F%252Fgranades.com%252F2011%252F03%252F29%252Fthis-is-the-closest-ill-come-to-a-pax-east-2011-post%252F%26amp%3Bseed_title%3DThis%2Bis%2Bthe%2BClosest%2BI%2526%25238217%253Bll%2BCome%2Bto%2Ba%2BPAX%2BEast%2B2011%2BPost&amp;title=This%20is%20the%20Closest%20I%E2%80%99ll%20Come%20to%20a%20PAX%20East%202011%20Post" id="wpa2a_10"><img src="http://granades.com/wordpress/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Growing up Crafty</title>
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		<pubDate>Thu, 10 Mar 2011 14:23:14 +0000</pubDate>
		<dc:creator>Misty</dc:creator>
				<category><![CDATA[Bringing Up Baby]]></category>
		<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[hobbies]]></category>
		<category><![CDATA[Making Things]]></category>
		<category><![CDATA[Photos]]></category>

		<guid isPermaLink="false">http://granades.com/?p=4520</guid>
		<description><![CDATA[<p>There are lots of things I love about Eli and Liza. They are kind and funny and smart and, best of all, interested in making things.</p>
<p></p>
<p>It&#8217;s a bit late in the season, but both of the kids wanted a scarf to wear. So yesterday Liza and I purchased yarn (she picked out both hers and <a href="http://granades.com/feeder/?FeederAction=clicked&#38;feed=Articles+%28RSS2%29&#38;seed=http%3A%2F%2Fgranades.com%2F2011%2F03%2F10%2Fgrowing-up-crafty%2F&#38;seed_title=Growing+up+Crafty">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>There are lots of things I love about Eli and Liza. They are kind and funny and smart and, best of all, interested in making things.</p>
<p><a href="http://granades.com/wordpress/wp-content/uploads/2011/03/craft-liza.jpg"><img src="http://granades.com/wordpress/wp-content/uploads/2011/03/craft-liza.jpg" alt="" title="craft liza" width="499" height="751" class="aligncenter size-full wp-image-4541" /></a></p>
<p>It&#8217;s a bit late in the season, but both of the kids wanted a scarf to wear. So yesterday Liza and I purchased yarn (she picked out both hers and Eli&#8217;s) to make scarves. Liza got right to work on hers&#8230;</p>
<p><a href="http://granades.com/wordpress/wp-content/uploads/2011/03/craft-liza-21.jpg"><img src="http://granades.com/wordpress/wp-content/uploads/2011/03/craft-liza-21.jpg" alt="" title="craft liza 2" width="499" height="751" class="aligncenter size-full wp-image-4540" /></a></p>
<p>Liza spent about 45 minutes yesterday afternoon &#8220;crocheting&#8221; her yarn. She kept asking me how to do it and so I showed her a chain stitch and how to do it with her fingers. I told her that it would be a lot easier for her when she got a bit older. She was happy with what she could do.</p>
<p>After she went to bed last night, I made her a scarf and had enough yarn left over to make a tiny hat. She proudly wore them to take Dad to the airport at 5:30 this morning.</p>
<p><a href="http://granades.com/wordpress/wp-content/uploads/2011/03/liza-scarf.jpg"><img src="http://granades.com/wordpress/wp-content/uploads/2011/03/liza-scarf.jpg" alt="" title="liza scarf" width="399" height="635" class="aligncenter size-full wp-image-4542" /></a></p>
<p>Eli was less enthusiastic about his. I think the teen years are going to be made of eye rolls, long suffering sighs, and homemade robots.</p>
<p><a href="http://granades.com/wordpress/wp-content/uploads/2011/03/eli-scarf.jpg"><img src="http://granades.com/wordpress/wp-content/uploads/2011/03/eli-scarf.jpg" alt="" title="eli scarf" width="399" height="550" class="aligncenter size-full wp-image-4543" /></a></p>
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		<title>What These Adventure Games Need is a Jonathan Blow</title>
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		<pubDate>Thu, 17 Feb 2011 16:08:57 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Ranting]]></category>

		<guid isPermaLink="false">http://granades.com/?p=4476</guid>
		<description><![CDATA[<p>Jonathan Blow&#8217;s new game The Witness is going to modernize adventure games. The creator of the hit indie platformer Braid claims that his new game will avoid what killed off adventure games in the 1990s.</p>
<p>As you might imagine, his comments have raised hackles in the adventure game community. Some of that is a reaction to <a href="http://granades.com/feeder/?FeederAction=clicked&#38;feed=Articles+%28RSS2%29&#38;seed=http%3A%2F%2Fgranades.com%2F2011%2F02%2F17%2Fwhat-these-adventure-games-need-is-a-jonathan-blow%2F&#38;seed_title=What+These+Adventure+Games+Need+is+a+Jonathan+Blow">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Jonathan Blow&#8217;s new game <i>The Witness</i> is going to <a href="http://www.pcgamer.com/2011/02/15/jonathan-blow-interview-social-game-designers-goal-is-to-degrade-the-players-quality-of-life/">modernize adventure games</a>. The creator of the hit indie platformer <i>Braid</i> claims that his new game will avoid what killed off adventure games in the 1990s.</p>
<p>As you might imagine, his comments have raised hackles in the adventure game community. Some of that is a reaction to a perceived outsider riding in and saying, &#8220;I know what you lot have been doing wrong all of these years!&#8221; as if he were starring in <i>Dances With Adventure Games</i>. My negative reaction, though, comes from Jonathan&#8217;s apparent lack of information about what&#8217;s happened to adventure games since the 1990s.</p>
<p>He starts out promisingly enough, talking about how video game design has gotten better as time has passed.</p>
<blockquote><p>If you go to conferences, designers are always talking about how they’re doing things and how to make games more fun. And that’s true, it’s pretty obvious. If you go back, get an emulator and play some games from the eighties on home computers, they’re kinda unplayable. You know, people say, “Games were just as good then as they are now.” It’s just not true. Things are way better design-wise.</p></blockquote>
<p>Where he goes off the rails is when he then turns his eye to adventure games.</p>
<blockquote><p>[Streamlining gameplay] happened to all the genres, but it never quite happened in adventure games. The core gameplay of a racing game, for example, has been refined. It’s way more interesting than Pole Position was in the arcade, you know. Much more sophisticated. A first person shooter is a lot about knowing what’s happening on the map. Especially if it’s multiplayer, like, who is where? And all this stuff. It’s been iterated and refined.</p>
<p>Adventure games are still what they used to be. And what the core gameplay actually is, is very different from what the designer intends. The designer wants it to be, “It’s going to be cool puzzle solving. There’s going to be a story and stuff.” But really what’s actually going through the players head in adventure games is, “I don’t know if I should be clicking on this thing” or “I don’t know if this is a puzzle” or “I don’t know if I need an item to solve this that I don’t have yet, or if I’m just not thinking.”</p>
<p>Adventure games are all confusion. If it’s text, it’s “Why doesn’t the parser understand me still?” So the core gameplay of adventure games is actually fumbling through something, right? And that’s true with modern [versions]. All the episodic stuff that’s coming out. And there’s a whole community that makes modern interactive fiction games and all this stuff. And it’s true for all these games.</p></blockquote>
<p>Gameplay in adventure games can certainly be improved, but it&#8217;s not all confusion. Adventures <i>aren&#8217;t</i> what they were in the 1990s. Jonathan claims passing familiarity with the modern interactive fiction community, and yet has missed how it&#8217;s been addressing this confusion. Games like <a href="http://www.lacunastory.com/"><i>Blue Lacuna</i></a> and <a href="http://www.wigdahl.net/Aotearoa/index.html"><i>Aotearoa</i></a> use keyword highlighting to make it more obvious what you can interact with. Ones like <a href="http://www.grunk.org/lostpig/"><i>Lost Pig</i></a> and <a href="http://jayisgames.com/archives/2008/11/violet.php"><i>Violet</i></a> respond to a tremendous number of commands to make it less likely that a player will type commands that the game doesn&#8217;t understand. We&#8217;ve got <a href="http://pr-if.org/doc/play-if-card/">better help for learning the command pattern a parser expects</a>, Emily Short and others <a href="http://emshort.wordpress.com/2010/06/07/so-do-we-need-this-parser-thing-anyway/">deconstructing the parser and whether or not it&#8217;s necessary for interactive fiction</a>, and Aaron Reed <a href="http://www.aaronareed.net/wttc/transcripts.html">researching how to make the parser more user-friendly</a>.</p>
<p>These are not obscure, hard-to-find developments. <i>Blue Lacuna</i> has shown up on everything from G4 TV to Gamasutra. <i>Violet</i> and <i>Lost Pig</i> were on JayIsGames and PlayThisThing and are often cited as games newcomers should play. <i>Aotearoa</i> won this year&#8217;s Interactive Fiction Competition. Emily Short is one of the two best-known names in all of interactive fiction.</p>
<p>Meanwhile, in graphic adventure games, you&#8217;ve got <a href="http://www.telltalegames.com/">Telltale Games</a> refining what can be done with episodic graphic adventures and Dave Gilbert at <a href="http://www.wadjeteyegames.com/">Wadjet Eye Games</a> exploring what can be done with adventures intended for casual game players.</p>
<p>But what gets Jonathan excited? Riffing on <i>Myst</i>, especially the idea of a player with amnesia.</p>
<blockquote><p>
<b>PC Gamer:</b> That’s presumably why Myst is an inspiration?</p>
<p><b>Jonathan Blow:</b> It’s a classic video game trope. I mean, you start the game. You don’t exactly know who you are –</p>
<p><b>PC Gamer:</b> Or you’ve got amnesia.</p>
<p><b>Jonathan Blow:</b> Yeah, or you have amnesia or whatever! And then through the course of the game you find out who you are. Like, BioShock did that. Tons of games do that. This game does it but in a very self-conscious, self-referential kind of way.</p></blockquote>
<p>So the most over-used adventure game trope, the one so prevalent that <a href="http://en.wikipedia.org/wiki/Amnesia_%28video_game%29">it&#8217;s the name of a 1986 text adventure written by someone who wasn&#8217;t familiar with adventure games</a>, is what gets Jonathan excited?</p>
<p>When I entered physics graduate school, I had big plans. I was going to learn a little physics, but not too much, because that way I could see clearly what others had missed about physics and then perform world-changing research. Later I realized how cutely naive I&#8217;d been. Outsiders to a field can make original contributions, but more often they end up going over old ground and repeating past mistakes.</p>
<p>Look: you don&#8217;t have to be full to the brim with adventure game knowledge to want to design one, or to take elements of their gameplay and use them in other games. But if you&#8217;re going to claim to be fixing what&#8217;s broken with the genre, it&#8217;s best to know what the genre&#8217;s been up to since you solved <i>Myst</i>.</p>
<p><a class="a2a_button_facebook_like addtoany_special_service" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F02%2F17%2Fwhat-these-adventure-games-need-is-a-jonathan-blow%2F&amp;seed_title=What+These+Adventure+Games+Need+is+a+Jonathan+Blow"></a><a class="a2a_button_twitter_tweet addtoany_special_service" data-count="none" data-url="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F02%2F17%2Fwhat-these-adventure-games-need-is-a-jonathan-blow%2F&amp;seed_title=What+These+Adventure+Games+Need+is+a+Jonathan+Blow" data-text="What These Adventure Games Need is a Jonathan Blow"></a><a class="a2a_button_google_plusone addtoany_special_service" data-annotation="none" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2011%2F02%2F17%2Fwhat-these-adventure-games-need-is-a-jonathan-blow%2F&amp;seed_title=What+These+Adventure+Games+Need+is+a+Jonathan+Blow"></a><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fgranades.com%2Ffeeder%2F%3FFeederAction%3Dclicked%26amp%3Bfeed%3DArticles%2B%2528RSS2%2529%26amp%3Bseed%3Dhttp%253A%252F%252Fgranades.com%252F2011%252F02%252F17%252Fwhat-these-adventure-games-need-is-a-jonathan-blow%252F%26amp%3Bseed_title%3DWhat%2BThese%2BAdventure%2BGames%2BNeed%2Bis%2Ba%2BJonathan%2BBlow&amp;title=What%20These%20Adventure%20Games%20Need%20is%20a%20Jonathan%20Blow" id="wpa2a_14"><img src="http://granades.com/wordpress/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>The Gearheart Podcast Novel Gets a Soundtrack</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2010%2F12%2F11%2Fthe-gearheart-podcast-novel-gets-a-soundtrack%2F&#038;seed_title=The+Gearheart+Podcast+Novel+Gets+a+Soundtrack</link>
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		<pubDate>Sat, 11 Dec 2010 20:09:56 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Creative Process]]></category>

		<guid isPermaLink="false">http://granades.com/?p=4303</guid>
		<description><![CDATA[<p>The Gearheart is Alex White&#8217;s free podcast novel of magic, adventure, and gunfights. It&#8217;s got a steampunk feel crossed with 30s pulp, and is a whole lot of fun. He&#8217;s now released a soundtrack CD for the prequel novella he&#8217;s working on now. If you listen closely, you can even hear me singing on one <a href="http://granades.com/feeder/?FeederAction=clicked&#38;feed=Articles+%28RSS2%29&#38;seed=http%3A%2F%2Fgranades.com%2F2010%2F12%2F11%2Fthe-gearheart-podcast-novel-gets-a-soundtrack%2F&#38;seed_title=The+Gearheart+Podcast+Novel+Gets+a+Soundtrack">[...]</a>]]></description>
			<content:encoded><![CDATA[<p><i>The Gearheart</i> is Alex White&#8217;s <a href="http://www.thegearheart.com/">free podcast novel of magic, adventure, and gunfights</a>. It&#8217;s got a steampunk feel crossed with 30s pulp, and is a whole lot of fun. He&#8217;s now released <a href="http://www.cdbaby.com/cd/alexwhite">a soundtrack CD</a> for the prequel novella he&#8217;s working on now. If you listen closely, you can even hear me singing on one track.</p>
<p>If you&#8217;d like to know more, <a href="http://jchutchins.net/site/2010/12/11/podcast-interview-with-authorcomposer-alex-white-of-the-gearheart/">J.C. Hutchins interviewed him</a> about <i>The Gearheart</i> in general and the soundtrack in particular. Go! Go and listen!</p>
<p><a class="a2a_button_facebook_like addtoany_special_service" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2010%2F12%2F11%2Fthe-gearheart-podcast-novel-gets-a-soundtrack%2F&amp;seed_title=The+Gearheart+Podcast+Novel+Gets+a+Soundtrack"></a><a class="a2a_button_twitter_tweet addtoany_special_service" data-count="none" data-url="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2010%2F12%2F11%2Fthe-gearheart-podcast-novel-gets-a-soundtrack%2F&amp;seed_title=The+Gearheart+Podcast+Novel+Gets+a+Soundtrack" data-text="The Gearheart Podcast Novel Gets a Soundtrack"></a><a class="a2a_button_google_plusone addtoany_special_service" data-annotation="none" data-href="http://granades.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fgranades.com%2F2010%2F12%2F11%2Fthe-gearheart-podcast-novel-gets-a-soundtrack%2F&amp;seed_title=The+Gearheart+Podcast+Novel+Gets+a+Soundtrack"></a><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fgranades.com%2Ffeeder%2F%3FFeederAction%3Dclicked%26amp%3Bfeed%3DArticles%2B%2528RSS2%2529%26amp%3Bseed%3Dhttp%253A%252F%252Fgranades.com%252F2010%252F12%252F11%252Fthe-gearheart-podcast-novel-gets-a-soundtrack%252F%26amp%3Bseed_title%3DThe%2BGearheart%2BPodcast%2BNovel%2BGets%2Ba%2BSoundtrack&amp;title=The%20Gearheart%20Podcast%20Novel%20Gets%20a%20Soundtrack" id="wpa2a_16"><img src="http://granades.com/wordpress/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Finding Lyrics Everywhere</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2010%2F10%2F08%2Ffinding-lyrics-everywhere%2F&#038;seed_title=Finding+Lyrics+Everywhere</link>
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		<pubDate>Fri, 08 Oct 2010 15:56:44 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Awesome Music Videos]]></category>
		<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[Just For Fun]]></category>

		<guid isPermaLink="false">http://granades.com/?p=4193</guid>
		<description><![CDATA[<p>The Gregory Brothers have made a name for themselves by writing songs whose lyrics come from YouTube videos and then auto-tuning the original speakers to make them effectively sing the song. Their most watched one is undoubtedly the Bed Intruder song, featuring fellow Huntsville resident Antoine Dodson.</p>
<p></p>
<p>Their work is an example of using found lyrics <a href="http://granades.com/feeder/?FeederAction=clicked&#38;feed=Articles+%28RSS2%29&#38;seed=http%3A%2F%2Fgranades.com%2F2010%2F10%2F08%2Ffinding-lyrics-everywhere%2F&#38;seed_title=Finding+Lyrics+Everywhere">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>The Gregory Brothers have made a name for themselves by <a href="http://www.youtube.com/user/schmoyoho">writing songs whose lyrics come from YouTube videos</a> and then auto-tuning the original speakers to make them effectively sing the song. Their most watched one is undoubtedly the Bed Intruder song, featuring fellow Huntsville resident <a href="http://www.antoinedodson.net/">Antoine Dodson</a>.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/hMtZfW2z9dw?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/hMtZfW2z9dw?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Their work is an example of using found lyrics &#8212; texts that weren&#8217;t originally written to be art and setting them to music. It&#8217;s a lot like what Marchel Duchamp <a href="http://www.mnstate.edu/gracyk/courses/phil%20of%20art/duchamp2.htm">did with urinals and bike wheels</a>. </p>
<p>Sometimes the composers are highlighting the bathetic humor of combining high-art compositions with goofy texts, like how Gabriel Kahane <a href="http://thefamilyrecords.com/music/?albums_id=21">set Craigslist ads to music</a> in his song cycle Craigslistlieder. I highly recommend &#8220;For Trade Assless Chaps&#8221;, &#8220;You Looked Sexy&#8221;, and especially &#8220;Neurotic and Lonely&#8221;, all of which you can download for free.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/OUySzCJKXHc?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/OUySzCJKXHc?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>(An aside: Kahane&#8217;s not the only one to be inspired by Craigslist. Sam Krahn also <a href="http://www.youtube.com/user/samkrahn1#p/u">created a whole song cycle out of Craigslist Missed Connections</a>.)</p>
<p>Sometimes the composer seeks to provoke or comment on the original text. Ted Hearne&#8217;s <a href="https://www.newamsterdamrecords.com/#Album/Katrina_Ballads">Katrina Ballads</a> borrows the words of reporters, politicians, and survivors and is stunning, powerful, and harrowing. Phil Kline took three of Donald Rumsfeld&#8217;s responses to the press<a href="http://www.cantaloupemusic.com/album.php?catno=019">set them to music,</a> finding poetry in Rumsfeld&#8217;s answers. He&#8217;s not the only one, either; <a href="http://www.stuffedpenguin.com/rumsfeld/lyrics.htm">Bryant Kong did the same thing</a>.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/OkIAMqEnXjA?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/OkIAMqEnXjA?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Not all musicians turn the text into lyrics. Sometimes they write music around the person&#8217;s actual speech.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/9nlwwFZdXck?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/9nlwwFZdXck?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>I find this stuff fascinating because it blurs the line between art and not-art, because it illuminates and elevates the banal or bizarre, and because so much of the music written using found lyrics is so well done. Want to hear more songs using found lyrics? The <a href="http://beta.wnyc.org/shows/newsounds/2010/oct/02/">October 2nd episode of New Sounds</a> covered many of these and other examples.</p>
<p>And that should be enough to fill the void of your Friday.</p>
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		<item>
		<title>Nostalgia Web Hosting</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2010%2F05%2F17%2Fnostalgia-web-hosting%2F&#038;seed_title=Nostalgia+Web+Hosting</link>
		<comments>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2010%2F05%2F17%2Fnostalgia-web-hosting%2F&#038;seed_title=Nostalgia+Web+Hosting#comments</comments>
		<pubDate>Mon, 17 May 2010 21:16:05 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Creative Process]]></category>

		<guid isPermaLink="false">http://granades.com/?p=3874</guid>
		<description><![CDATA[<p>Dear The Internet,</p>
<p>Let&#8217;s say, for the sake of argument, that I was going to open a business offering nostalgia web hosting. It would be where people who really wish their sites looked like a 1998 Geocities page would come.</p>
<p>The question: what features should this company offer? A free Under Construction .gif with every new account? <a href="http://granades.com/feeder/?FeederAction=clicked&#38;feed=Articles+%28RSS2%29&#38;seed=http%3A%2F%2Fgranades.com%2F2010%2F05%2F17%2Fnostalgia-web-hosting%2F&#38;seed_title=Nostalgia+Web+Hosting">[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Dear The Internet,</p>
<p>Let&#8217;s say, for the sake of argument, that I was going to open a business offering nostalgia web hosting. It would be where people who really wish their sites looked like a 1998 Geocities page would come.</p>
<p>The question: what features should this company offer? A free Under Construction .gif with every new account? Frames so you can have a scrollable side menu?</p>
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