Category Archives: Interactive Fiction

Making Fragile Shells

When the 7th Casual Game Design Competition was announced, I had no intention of entering it. While all of the competition entries were supposed to be text adventures (yay!), the competition’s theme was “Escape” (sigh), and authors were encouraged to set the entire game in a single room (boo!). At the time I was in […]

I Survived PAX East

I made it! I survived several days in Boston without serious incident. I even went for a ride on the MTA, and did I ever return? Yes, I absolutely did.

Enough of that. How was PAX? you ask.

The main difference was that the crowds were there to play games and see Gabe and Tycho and wave […]

PAX East

Hey, look where in Boston I’ll be this weekend!

Because, mmm, Cheesecake Factory.

If you’re looking for me this weekend at PAX East, I’ll be around at many of the interactive fiction events (both official and non-).

I Have Many Facets, Like an Onion

Hey, my game Fragile Shells placed second in the Jay is Games Casual Game Design Competition #7. I’m in a three-way tie for second, mind you, but given the other two games (including Andrew Plotkin’s), I’m quite happy with my placement.

I was also pleased by how my game was reviewed. Gruelove, Matt W., and the […]

Where I’ve Been the Last Month

I’ve been writing a text adventure!

Fragile Shells is a short, puzzle-centered game. I wrote it for the Jay Is Games 7th Casual Game Design Competition. This 7th CGDC is an all-interactive fiction competition, so how could I resist?

You don’t know how long you’ve been hammering against the station’s wall, but you stop as soon as […]

Go Play Some Text Adventures!

It’s that time again: the annual Interactive Fiction Competition is underway. That means you can download 24 free text adventures and play them. If you want, you can even score them on a scale from 1 to 10. So go play some fresh new text adventures, why don’t you?

2008 Interactive Fiction Competition

Psst, want to play some short text adventures? Each year I organize the yearly Interactive Fiction Competition for text adventures that are playable in 2 hours or less. The competition’s started, and all of the games are available. You’ve got nothing better to do over lunch, right? So download them, play them, and rate them!

And […]

One Last Post About Child’s Play

In the I-forgot-to-post-about-this department, back at the first of the month my text adventure Child’s Play took home the XYZZY Award for best NPCs. Clearly the route to creating award-winning non-player characters for a work of interactive fiction is to not have them talk.

And in the last week there have been two reviews of the […]

Child’s Play, a New Text Adventure

It is playgroup day and playgroup day is normally a good day but ever since that little red-haired girl started coming she always wants your toys.

She shouldn’t get your toys.

You tried telling the mom this but she doesn’t understand you. She mostly ignored you but then she just shoved a pacifier in your mouth and […]

IF Competition Ends

The yearly interactive fiction competition I help run ended last night. Congratulations to Emily Short, whose game Floatpoint took top honors, and to all of the authors! If you’re looking for some short entertainment, head on over — you can finish each game in two hours or less, plus you now can see which games […]