As Misty will tell you with a sigh, I’m addicted to computer RPGs. Once I start one, I have difficulty doing anything else. Stats fiddling, exploring side quests, juggling inventory and selling off the useless cruft that accumulates — I love it all. In the 1990s I devoured Fallout and Planescape: Torment. I have a special weakness for BioWare’s games. In graduate school two friends and I played Baldur’s Gate II every Saturday for a couple of hours. Even now I’m finally working my way through Star Wars: Knights of the Old Republic.
Recent BioWare games sort your behavior into two categories, usually Manichaean good-and-evil ones. Last night, as I was selflessly refusing yet another reward for risking my life to rescue someone so I’d increase my goody-goody score, I wondered why it’s structured that way. Why, if you look out for yourself, do you get lumbered with evil points?
In short, where’s my Objectivist CRPG?
Sure, Bioshock played with the Objectivist theme, but I want an all-out Randian game that rewards my rational self-interest. When I refuse to give away the rakghoul serum I’ve recovered, instead choosing to sell it so I have the credits to further my worthy cause, I should be rewarded. When the Jedi order tries to force me to subsume my will to that of their collective, I should be allowed to resist and carve my own path through the universe, protecting my ideas and ideals while respecting the property of others.
Now I just need part ownership in BioWare or Obsidian Entertainment and a good licensed property. Do you think I could get the videogame rights to Atlas Shrugged?