{"id":2672,"date":"2009-04-03T13:37:45","date_gmt":"2009-04-03T18:37:45","guid":{"rendered":"http:\/\/granades.com\/?p=2672"},"modified":"2009-04-03T13:37:45","modified_gmt":"2009-04-03T18:37:45","slug":"crpg-is-crpg","status":"publish","type":"post","link":"https:\/\/granades.com\/?p=2672","title":{"rendered":"CRPG is CRPG"},"content":{"rendered":"<p>As Misty will tell you with a sigh, I&#8217;m addicted to computer RPGs. Once I start one, I have difficulty doing anything else. Stats fiddling, exploring side quests, juggling inventory and selling off the useless cruft that accumulates &#8212; I love it all. In the 1990s I devoured Fallout and Planescape: Torment. I have a special weakness for BioWare&#8217;s games. In graduate school two friends and I played Baldur&#8217;s Gate II every Saturday for a couple of hours. Even now I&#8217;m finally working my way through Star Wars: Knights of the Old Republic.<\/p>\n<p>Recent BioWare games sort your behavior into two categories, usually Manichaean good-and-evil ones. Last night, as I was selflessly refusing yet another reward for risking my life to rescue someone so I&#8217;d increase my goody-goody score, I wondered why it&#8217;s structured that way. Why, if you look out for yourself, do you get lumbered with evil points?<\/p>\n<p>In short, where&#8217;s my Objectivist CRPG?<\/p>\n<p>Sure, Bioshock played with the Objectivist theme, but I want an all-out Randian game that rewards my rational self-interest. When I refuse to give away the rakghoul serum I&#8217;ve recovered, instead choosing to sell it so I have the credits to further my worthy cause, I should be rewarded. When the Jedi order tries to force me to subsume my will to that of their collective, I should be allowed to resist and carve my own path through the universe, protecting my ideas and ideals while respecting the property of others.<\/p>\n<p>Now I just need part ownership in BioWare or Obsidian Entertainment and a good licensed property. Do you think I could get the videogame rights to Atlas Shrugged?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As Misty will tell you with a sigh, I&#8217;m addicted to computer RPGs. Once I start one, I have difficulty doing anything else. Stats fiddling, exploring side quests, juggling inventory and selling off the useless cruft that accumulates &#8212; I love it all. In the 1990s I devoured Fallout and Planescape: Torment. I have a &hellip; <a href=\"https:\/\/granades.com\/?p=2672\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">CRPG is CRPG<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[],"tags":[],"class_list":["post-2672","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"As Misty will tell you with a sigh, I&#039;m addicted to computer RPGs. Once I start one, I have difficulty doing anything else. Stats fiddling, exploring side quests, juggling inventory and selling off the useless cruft that accumulates -- I love it all. In the 1990s I devoured Fallout and Planescape: Torment. I have a\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/granades.com\/?p=2672\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Live Granades - Just another WordPress site\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"CRPG is CRPG - Live Granades\" \/>\n\t\t<meta property=\"og:description\" content=\"As Misty will tell you with a sigh, I&#039;m addicted to computer RPGs. Once I start one, I have difficulty doing anything else. Stats fiddling, exploring side quests, juggling inventory and selling off the useless cruft that accumulates -- I love it all. In the 1990s I devoured Fallout and Planescape: Torment. 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