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	<title>Comments on: CRPG is CRPG</title>
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		<title>By: Stephen</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Comments+on+Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2009%2F04%2F03%2Fcrpg-is-crpg%2F%23comment-254013&#038;seed_title=CRPG+is+CRPG/comment-page-1/#comment-254013</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Tue, 07 Apr 2009 14:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://granades.com/?p=2672#comment-254013</guid>
		<description>You people and your temptations. Given that I&#039;m already deeply involved in one niche computer gaming community, I think I&#039;ll avoid getting in another.</description>
		<content:encoded><![CDATA[<p>You people and your temptations. Given that I&#8217;m already deeply involved in one niche computer gaming community, I think I&#8217;ll avoid getting in another.</p>
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		<title>By: abovenyquist</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Comments+on+Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2009%2F04%2F03%2Fcrpg-is-crpg%2F%23comment-253950&#038;seed_title=CRPG+is+CRPG/comment-page-1/#comment-253950</link>
		<dc:creator>abovenyquist</dc:creator>
		<pubDate>Mon, 06 Apr 2009 23:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://granades.com/?p=2672#comment-253950</guid>
		<description>If you really want to get into this RPG making thing, in addition to NWN2, I&#039;d recommend checking out Dungeon Siege II and Oblivion, which are known to have very good mod tools - you can do total conversions, and just treat them like game engines.

I&#039;d love to see your creativity applied to something like that.</description>
		<content:encoded><![CDATA[<p>If you really want to get into this RPG making thing, in addition to NWN2, I&#8217;d recommend checking out Dungeon Siege II and Oblivion, which are known to have very good mod tools &#8211; you can do total conversions, and just treat them like game engines.</p>
<p>I&#8217;d love to see your creativity applied to something like that.</p>
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		<title>By: Tombstone</title>
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		<dc:creator>Tombstone</dc:creator>
		<pubDate>Mon, 06 Apr 2009 14:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://granades.com/?p=2672#comment-253907</guid>
		<description>Quote: You know, now I really do want to play this game.

Ah, the DM&#039;s Dilemma! Nobody makes the game that you want to play, so you make it yourself. The problem, of course, is that someone then needs to run the game, and (since you made it) you&#039;re the logical choice. So even though the game you want to play now exists, you still don&#039;t get to &quot;play&quot; it.

Having said that, you still could make a Neverwinter Nights module with scripted interactions that you could go back and play after completing the &quot;DM automation&quot;. Sure, you&#039;d know the choices and rewards beforehand, but that&#039;s about as close as I think you&#039;re going to get.</description>
		<content:encoded><![CDATA[<p>Quote: You know, now I really do want to play this game.</p>
<p>Ah, the DM&#8217;s Dilemma! Nobody makes the game that you want to play, so you make it yourself. The problem, of course, is that someone then needs to run the game, and (since you made it) you&#8217;re the logical choice. So even though the game you want to play now exists, you still don&#8217;t get to &#8220;play&#8221; it.</p>
<p>Having said that, you still could make a Neverwinter Nights module with scripted interactions that you could go back and play after completing the &#8220;DM automation&#8221;. Sure, you&#8217;d know the choices and rewards beforehand, but that&#8217;s about as close as I think you&#8217;re going to get.</p>
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		<title>By: Stephen</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Comments+on+Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2009%2F04%2F03%2Fcrpg-is-crpg%2F%23comment-253700&#038;seed_title=CRPG+is+CRPG/comment-page-1/#comment-253700</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Fri, 03 Apr 2009 20:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://granades.com/?p=2672#comment-253700</guid>
		<description>Given the usual &quot;small band of followers save the world&quot; structure of CRPGs, one of the benefits of staying true to your Objectivist view is that, even as the world scorns you more and more, you&#039;ll start to amass followers who are also all about rational self-interest. You&#039;d be a collective of individuals, working towards a common but not communal goal. Part of the trick would be balancing all of the individuals&#039; needs to keep them headed in the direction you want to go.

You know, now I really do want to play this game.</description>
		<content:encoded><![CDATA[<p>Given the usual &#8220;small band of followers save the world&#8221; structure of CRPGs, one of the benefits of staying true to your Objectivist view is that, even as the world scorns you more and more, you&#8217;ll start to amass followers who are also all about rational self-interest. You&#8217;d be a collective of individuals, working towards a common but not communal goal. Part of the trick would be balancing all of the individuals&#8217; needs to keep them headed in the direction you want to go.</p>
<p>You know, now I really do want to play this game.</p>
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		<title>By: Dan Shiovitz</title>
		<link>http://granades.com/feeder/?FeederAction=clicked&#038;feed=Comments+on+Articles+%28RSS2%29&#038;seed=http%3A%2F%2Fgranades.com%2F2009%2F04%2F03%2Fcrpg-is-crpg%2F%23comment-253699&#038;seed_title=CRPG+is+CRPG/comment-page-1/#comment-253699</link>
		<dc:creator>Dan Shiovitz</dc:creator>
		<pubDate>Fri, 03 Apr 2009 20:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://granades.com/?p=2672#comment-253699</guid>
		<description>This actually has potential for an interesting setup. Like, consider an Objectivist CRPG in light of the basic design principle that choices should be meaningful, ie, you should be choosing between two benefits or two penalties, not between a benefit and a penalty. Obviously the benefit of choosing the Objectivist way is the satisfaction of being true to your principles, like in a normal game, but in this one, the Objectivist choice is also the more profitable one*. So the question is, what&#039;s the downside of making the Objectivist choice, and the answer is clearly &quot;the scorn of your society&quot;. So like in most games, the player gets more popular and lauded as the game goes on; but in the Objectivist CRPG they become loathed and sneered at as the game goes on. Finally, in the crashing conclusion they destroy the world and make a new society in their image. 

*Most of the time. There is probably an exciting dramatic scene where the Collectivist Government tries to co-opt you and say &quot;hey, agree to tax all these engineers to support poor disabled refugee children and we&#039;ll give you a cut of the profits&quot;, and you nobly refuse.</description>
		<content:encoded><![CDATA[<p>This actually has potential for an interesting setup. Like, consider an Objectivist CRPG in light of the basic design principle that choices should be meaningful, ie, you should be choosing between two benefits or two penalties, not between a benefit and a penalty. Obviously the benefit of choosing the Objectivist way is the satisfaction of being true to your principles, like in a normal game, but in this one, the Objectivist choice is also the more profitable one*. So the question is, what&#8217;s the downside of making the Objectivist choice, and the answer is clearly &#8220;the scorn of your society&#8221;. So like in most games, the player gets more popular and lauded as the game goes on; but in the Objectivist CRPG they become loathed and sneered at as the game goes on. Finally, in the crashing conclusion they destroy the world and make a new society in their image. </p>
<p>*Most of the time. There is probably an exciting dramatic scene where the Collectivist Government tries to co-opt you and say &#8220;hey, agree to tax all these engineers to support poor disabled refugee children and we&#8217;ll give you a cut of the profits&#8221;, and you nobly refuse.</p>
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